﻿using System;

using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Organized;

namespace Game
{
    class PauseScreen : GameScreen
    {
        //GaussianBlur blur;

        //constructor
        public PauseScreen(String Name)
            : base(Name)
        {

        }

        public override void Initialize()
        {
           // blur = new GaussianBlur(Engine.GraphicsDevice.Viewport.Width, Engine.GraphicsDevice.Viewport.Height);

            base.Initialize();
        }

        public override void Draw(ComponentPredicate DrawPredicate)        
        {
            //blur the screen, than add text
           // blur.Draw();
            Engine.GraphicsDevice.Clear(Color.Purple);
           
            base.Draw(DrawPredicate);
        }

        public override void Update()
        {

            base.Update();

        }
    }
}